UnityのPerception Packageを使ったオブジェクト位置姿勢推定用学習データの作成(2/6)

PerceptionCamera«const» - k_PanelWidth : float = 200«const» - k_PanelHeight : float = 250m_BegunCapturingData : boolm_SimulationEnded : boolm_ShowingVisualizations : boolm_GUIStylesInitialized : boolm_PrevBeginFrameCaptured : intm_PrevEndFrameCaptured : intwaitFrames : int = 1captureFrameCount : int «get»«event» RenderedObjectInfosCalculated : Action<int, NativeArray<RenderedObjectInfo>, SceneHierarchyInformation>id : string = "camera"description : stringcaptureRgbImages : bool = truefirstCaptureFrame : intmanualSensorAffectSimulationTiming : boolsimulationDeltaTime : float = 0.0166fframesBetweenCaptures : intshowVisualizations : bool = truealphaThreshold : float = .1foverrideLayerMask : booluseAccumulation : boolRequestCapture() : voidSetPersistentSensorData(key:string, data:object) : voidRemovePersistentSensorData(key:string) : boolAddLabeler(cameraLabeler:CameraLabeler) : voidRemoveLabeler(cameraLabeler:CameraLabeler) : boolEnableChannel() : TIsChannelEnabled() : boolGetChannel() : TTryGetChannel(channel:T) : bool«internal» ClearNullLabelers() : void«internal» CheckFixedLengthScenarioHasEnoughFPI() : voidAwake() : voidCheckHdrp() : voidStart() : voidOnEnable() : voidOnDisable() : voidOnValidate() : voidLateUpdate() : voidOnGUI() : voidOnDestroy() : voidEnsureSensorRegistered() : voidSetupVisualizationCamera() : voidSetUpGUIStyles() : voidDisplayNoLabelersMessage() : voidOnSimulationEnding() : voidCaptureHierarchy() : voidOnBeginFrameRendering(ctx:ScriptableRenderContext) : voidOnEndFrameRendering(ctx:ScriptableRenderContext) : voidRegisterNewCapture() : voidOnRGBTextureOutputTextureReadback(frame:int, data:NativeArray<Color32>) : voidCallOnLabelers(action:Action<CameraLabeler>) : voidShouldCaptureThisFrame() : boolCleanupVisualization() : voidHashSet`1TList`1TDictionary`2T1,T2IReadOnlyList`1TMonoBehaviourHUDPanelOverlayPanelCameraSensorLayerMaskSensorHandleVector2RgbSensorDefinitionImageEncodingFormatCameraCaptureTriggerModevisualizedPerceptionCameraenabledPerceptionCameras<PerceptionCamera>hudPaneloverlayPanelm_CameraSensorcameraSensorm_Labelers<CameraLabeler>m_Channels<CameraChannelBase>m_LayerMasklayerMaskm_SensorHandleSensorHandlem_ScrollPositionm_SensorDefinitionm_RgbSensorCaptures<int,RgbSensor>m_Futures<int,AsyncFuture<Sensor>>m_PersistentSensorData<string,object>savedHierarchies<int,SceneHierarchyInformation>k_RgbImageEncodingFormatattachedCameracaptureTriggerModelabelers<CameraLabeler>channels<CameraChannelBase>

コメント

このブログの人気の投稿

Unityの複雑形状干渉判定:無料のV-HACDを使ったコライダーの作り方と使い方

Compositeパターンの解説と例題

UnityのパッケージについてCSharp to PlantUmlを使ってクラス構造を出力する方法